Terran

The terrans (or humans) are a young species with psionic potential. The terrans of the Koprulu sector descend from the survivors of a disastrous 23rd century colonization mission from Earth by Doran Routhe. Compared to the protoss and zerg, the terrans are highly factionalized and endure frequent wars amongst themselves in addition to the more recent conflicts with their alien neighbors. Nevertheless, terrans stand as one of the three dominant species of the galaxy.


The term terran generally refers to the humans descending from the survivors of the "Long Sleep" and consequently to the human inhabitants of the Koprulu Sector. The term may be used synonymously with human and terrans of the sector may extend its meaning to encompass those not descending from the "Long Sleep".

Pros

  • Extreme mobility
  • Best map control
  • Fastest remax in game
  • Cheap expansions

Cons

  • Vulnerable to harras
  • Hard macro
  • Low cost efficiency

Macro

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The Terran macro management is relatively similar to the Protoss base management. Both races can produce workers (SCVs and Probes respectively) and fighting units from different structures (Command Center and Nexus respectively) and additionally research upgrades in tech buildings or add-ons. In comparison to Zerg, the underlying logic is easier to understand. Terran in most cases does not need to make a decision whether or not SCVs should be produced.


Building Placement often plays an important role for Terran as well, mainly in the earliest stages of a game. Due to the weakness of Marines against their pendants - Zealots and Zerglings.

Lore

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Jim Raynor

James Eugene "Jim" Raynor is a former terran marshal turned rebel, who has become one of the major figures in the Koprulu sector through his work to bring down the Confederacy and, later, in the struggle against the Confederacy's successor, the Dominion. Raynor is one of the few terrans to engage in a long-term alliance with the protoss.

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Koprulu

The Koprulu sector—nicknamed the Terran Sector— is a sector in space colonized by terrans and protoss, with some later incursions from the zerg. It is situated on the galactic fringe of the Milky Way, sixty thousand light years from Earth. During the Guild Wars, the sector was divided into at least five zones. Most of its planets are inhospitable, and at least compared to other areas of the galaxy, the sector is sparsely populated. Still, the sector offers a vast range of foodstuffs.

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Terran creation

How are the terrans metal, you ask? Well, to start with, they are loud. They're crude and violent. They curse and drink and smoke and do all sorts of things considered bad for you by most societies. They call themselves things like marauder, viking, ghost, and hellion, all of which either already are or would be awesome heavy-metal band names. The terrans of the StarCraft universe aren't your typical "space men." They aren't heroes or inquisitive galaxy-faring explorers. The terrans are not trying to start a meaningful dialog with alien life-forms in the hope of creating a bold new tomorrow for mankind. Nope, not our boys.

Micro

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Terran is often described as the hardest race for beginners. This reputation is mainly based on the fact that Terran units die rather fast in the early stages of games against the other units, which in turns forces a Terran player to control the units with care.


Furthermore, Terran strategies are often pictured as the passive part, partially because of the aforementioned unit characteristics. However, a well chosen strategy enables Terran to turn seemingly fragile units into a deadly army, while still being able to play as aggressive as any other race.

Terran Units

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Tier 1

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The Zerg have an exponential economy so it’s important to build Drones as much as you can. Queens are great jack of all trades defensive tool. Getting some extra, besides your macro Queens is usually a good idea. Zergling lose a choke fight against Zealots or Marines, but if they can get a surround they will win. Use them for harassment as they accel in that. Banelings are an excellent unit. Use them to counter Marines, Zealots or just run them into the enemy worker line.

Tier 2

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Roach Ravager combo is reliable in the mid game. A fast Mutalisk switch can surprise your opponent and kill lots of workers. Use Overseers liberally with Changeling to scout and keep an eye on your opponent. When in doubt build Roach Hydra.

Tier 3

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Ultralisk are good in some situations but Brood Lords are usually better. The Brood Lord is the de facto late game Zerg unit. In combination with Lurkers and Infestor support very little can stop this combo. Zerg have access to some of the best spell casters in the game. Be sure to use them. If you are a bad person Nydus Swarm host play is very good if you enjoy inflicting pain on other humans.